We were very pleased when Scitech asked us to develop several apps for their latest exhibition, Ingenious. We developed software for three exhibits from prototype to deployment, working with Scitech's talented design department to create intuitive, engaging experiences and to integrate Scitech's visual designs.
Sound Engineer
Sound engineer blends live instruments with the concept of a software sequencer. A drum kit assembled from pots, pans, bins and other noisy household items forms the audio source for the recording, editing and playback app. The app records multiple tracks, then layers them together during playback. Simple editing functions allow re-recording of select tracks. Both on screen and audible cues guide the user and provide the time signature. A particular technical challenge for an exhibit of this type is to correctly match timing of the various audio sources, requiring a carefully designed software implementation.
Animate Me
Visitors become the full scale models in their own stop motion movie creation. The app guides the capture process with on screen and audible cues. The fast pace of the capture makes for a frantic, fun time.
Computer Modelling
This touch screen app is a physics sandbox where the user can create almost any contraption or scenario to explore. Numerous simple shapes are provided to work with, along with a number of more complex pre-made objects. Objects may be connected together with bearings (pivots) or screws (fixes objects together). A range of materials can be chosen to explore their different properties: mass, friction and restitution (bounciness). Gravity and overall friction can be adjusted. The screenshots show a small sampling of what can be created. It was a challenge to maintain a straightforward user experience for this capable application and we are very satisfied with the results.
We also provided a small amount of consulting and development work for the impressive Waterlandia exhibit.